[ltp] Re: Questions about Mandriva Limited 2005 - DRI?

Jeff linux-thinkpad@linux-thinkpad.org
Wed, 27 Apr 2005 13:54:13 -0600 (MDT)


Hi Matthis,

direct rendering is enabled though keep in mind that I'm now using
ATI's driver v8.12.10.  Here's the output:

name of display: :0.0
Loading required GL library /usr/lib/libGL.so.1
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
    GLX_ATI_render_texture
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MOBILITY RADEON 9600 Generic
OpenGL version string: 1.3.5010 (X4.3.0-8.12.10)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
    GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
    GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
    GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
    GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
    GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
    GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,
    GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader,
    GL_HP_occlusion_test, GL_NV_blend_square, GL_NV_occlusion_query,
    GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x28 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x2c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x2d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x2e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x2f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x30 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x31 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x32 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None

Please contact me if there are any further questions via internet
mail at thinkpad@sirveiss.com.  Thank you very much!

Jeffrey Veiss, CCNA, CISSP, TICSA             Sir Veiss, Inc.
Network Engineer/System Administrator         thinkpad@sirveiss.com

On Wed, 27 Apr 2005, Mats Keil wrote:

> Hi Jeff,
>
> thanks.  Could you do a "glxinfo" at the prompt? Just to be sure - among other
> things a line should appear which says "direct rendering: Yes" (everything
> fine) or "direct rendering: No" (i.e. hardware acceleration does not work).
>
> Would be nice to hear from you, and thanks again,
>
>    mMtthias
>
>
>
> --- Jeff <thinkpad@sirveiss.com> wrote:
> > On Tue, 26 Apr 2005, Mats Keil wrote:
> >
> > > Dear Jeff,
> > >
> > > Thanks for your mini-review of Mandrake/Mandriva lmt ed.  I'm still using
> > Mndk
> > > 10.0 on my R40 (ATI 7500), and I'm not sure whether to update or not, since
> > > most things work fine (except for suspend to disk)...forgive me if it is a
> > > stupid question - but does hardware acceleration work?
> > >
> > > Matthias
> >
> > Hi Matthias,
> >
> > If you're referring to graphics acceleration, I believe it works great
> > since both glxgears and fgl_glxgears work great after installing ATI's
> > graphics driver.  If this isn't what you're referring to, let me know
> > how to test it and I'll give it a try.
> >
> > Thank you very much!
> >
> > -Jeff
> >
>
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