[ltp] Quake3 on a i1460
linux-thinkpad@www.bm-soft.com
linux-thinkpad@www.bm-soft.com
Sat, 25 Mar 2000 14:28:31 -0500 (EST)
I've gotten basic 3d going on the i1460. All the xscreensavers run
really fast in a window, and choppy full screen, but I guess 1024x768x16bit is
a lot to ask for from glx at this point. But now I want to get GL working for
what it is really useful for, Quake :)
At this point I haven't tried glquake 1 since I don't have libc6
binaries... I think I'll try building them from the gpled source sometime
soon. But Quake3 is going to need some work. In a window it runs moderately
slow and garbled... I have hope for the driver to improve as a bunch of other
people badger the utag-glx people to fix things. The question I pose to this
group is how the hell do you start X in a mode other then 1024x768? Whenever
I switch Quake3 to 640x480 full screen (for hopefully better perf), the laptop
just locks up. I first thought it was a glx problem, but then I tried starting
the patched accelerated Mach64 server into 640x480... same problem...
Any suggestions?
Currently I'm using the following modelines copied from somebody's
laptop site who has a similar mobility/14.1" 1024x768 config.
Section "Monitor"
Identifier "My Monitor"
VendorName "Unknown"
ModelName "Unknown"
HorizSync 31.5-48.5
VertRefresh 55-90
Modeline "640x480" 25.175 640 664 760 800 480 491 493 525
Modeline "800x600" 40 800 840 968 1056 600 601 605 628 +hsync
+vsync
Modeline "1024x768" 65.00 1024 1048 1192 1340 768 771 777 806 -hsync
-vsync
EndSection
Tugrul Galatali
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