[ltp] Quake3 on a i1460

linux-thinkpad@www.bm-soft.com linux-thinkpad@www.bm-soft.com
Sat, 25 Mar 2000 14:28:31 -0500 (EST)


	I've gotten basic 3d going on the i1460. All the xscreensavers run 
really fast in a window, and choppy full screen, but I guess 1024x768x16bit is
a lot to ask for from glx at this point. But now I want to get GL working for
what it is really useful for, Quake :)
	At this point I haven't tried glquake 1 since I don't have libc6
binaries... I think I'll try building them from the gpled source sometime
soon. But Quake3 is going to need some work. In a window it runs moderately
slow and garbled... I have hope for the driver to improve as a bunch of other
people badger the utag-glx people to fix things. The question I pose to this
group is how the hell do you start X in a mode other then 1024x768? Whenever
I switch Quake3 to 640x480 full screen (for hopefully better perf), the laptop
just locks up. I first thought it was a glx problem, but then I tried starting
the patched accelerated Mach64 server into 640x480... same problem...

	Any suggestions?

	Currently I'm using the following modelines copied from somebody's
laptop site who has a similar mobility/14.1" 1024x768 config.

Section "Monitor"
   Identifier      "My Monitor"
   VendorName      "Unknown"
   ModelName       "Unknown"
   HorizSync       31.5-48.5
   VertRefresh     55-90

   Modeline "640x480"     25.175 640  664  760  800   480  491  493  525
   Modeline "800x600"     40     800  840  968  1056  600  601  605  628 +hsync 
+vsync
   Modeline "1024x768"    65.00  1024 1048 1192 1340  768  771  777  806 -hsync 
-vsync
EndSection

	Tugrul Galatali


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